Hello. I'm a multidisciplinary Art Director based in SeattlE, WA. I SPECIALIZE in Mobile, Motion, uX, 3D and Virtual spaces.
Camp Pokémon is a free iOS app designed to be an introduction to the world of Pokémon designed for users between the ages of 6-9. I played the role of both Project Lead as well as Art Director.
From the initial pitch to the final deliverable, I worked closely with the client in architecting the entire experience while guiding a team of artists, developers, and QA Engineers. I also played the role of lead 3D and 2D artist, setting the tone and direction for the final product.
Camp Pokémon was featured in Apple's "Best New Apps" and hit over 1 million downloads in it's first two weeks of release.
All animation, illustration, 3D Modeling and post-work done by me.
GreyScale Gorilla CityKit buildings used at 0:40
Music: "I Want, I Want" Digitalism
I directed and produced this bumper for the 2012 Indianapolis International Film Festival. Beginning with the IIFF's core mission of "Creating a shared experience around film", I developed the idea of forest creatures accidentally witnessing cinema for the first time, yet still having the innate desire to share the experience with one another.
Collaborating with a team of designers, developers, and UX designers, I led the full redesign of Pokémon.com. Along with the classic Pokémon site features, our team incorporated entirely new content, such as the Trainer Club, a new stamp based achievement system, and personalized profiles suited for a young audience.
- Visit Site -
Bose | Anchor Blue
Style boards for an interactive store-front display allowing customers to create their own songs and outfits.
POP was asked to pitch for the new Seattle Sounders iPhone app. I was the Art Director as well as lead designer. Our pitch won. Although I wasn't the AD on the project, the look, feel and UX of the final app stayed true to these initial comps.
- View on the App Store -
These were the style boards for the Dow Agrosciences Grower's World kiosk. For an upcoming trade show, the client was interested in making their product portfolio both interactive and approachable. We formulated the idea of a disk with four distinct seasons, each with it's own hot points and subsequent product information. The final app runs on V3Touch hardware.
iPad app showcasing valvacore's various heart valve products. The user can touch on anywhere on the screen to activate the main menu. Once the Valves section is active, users can then drag each valve they would like to obtain more information into the central heart, where it is then viewable with full 3D rotation.
*Company name replaced with "Valvacore" due to confidentiality agreements.
Cityway is a massive new development currently being constructed on the south side of downtown Indianapolis. It plans to boast world class dining, hotels, fitness centers and nightlife. Prior to opening, the developer wanted to establish a welcome center, complete with 6 touch screen units for visitors to interact with. Vision3 was chosen to deliver the final app and hardware. These are style boards for my favorite concept, however, the final product ended up being another of my designs, which can be seen in the video below.
These were a set of micro-games designed for Target.com. With the goal of engaging mothers and their children, these games helped drive traffic to Target.com and it's brick and mortar stores via incentive based gameplay.
I collaborated with a team of developers in architecting the UX and game design.
Microsite for Super Mario 3D World.
Pitch comps and strategy for a Mario Portal project.
Simple, colorful 3D character designs for an upcoming ocean themed iPad game. All characters were modeled in Cinema 4D with additional details and texturing completed in mudbox. Target audience is four to eight years old.
Biomimedic isn't your ordinary medical company. With a revolutionary new product coming to market and an emphasis on growing their brand awareness, Bio wanted a truly crowd stopping interactive exhibit for their tradeshows and corporate lobby. Vision3 delivered with a custom touchscreen solution nine feet in width, capable of switching between single and multiple users.
Vision3 was chosen to build both a touch wall and ipad app for Firestone Building Products. I created this video, beginning with storyboard concepts based off a strict client script, all the way through 3D modeling, animation, and post production. Sound Design - EarShot Audio
Tour poster design with custom typography. Also experimentating with intentionally corrupting image files via a text editor. Personal project
I go through a lot of sketchbooks. Although the majority of the pages get filled up with thumbnails and client notes, I noticed there were quite a few interesting sketches surfing around the margins. I decided to pull all of these "work" sketches, about seven years worth, into one single composition. This was the result. The final print was 24x36" and consists of apprroximatly 180 individual sketches.
Style frames for a short film centered around a mysterious, deserted space outpost. The original objective was to develop a project to help me learn Cinema 4D, but it turned into something much more. Short sequences of this piece can be found in my motion reel.